Files
archived-stlTexturizer/js
CNCKitchen 5eb8264f78 feat(preview): mask-type-dependent falloff tinting and uniform shading
- Track whether each boundary is from user masking or angle masking
  via a new boundaryMaskTypeAttr vertex attribute (0=user, 1=angle)
- Pass vUserMask and vMaskType varyings to the fragment shader
- Use consistent teal base color for all surfaces so lighting is
  uniform across masked and textured areas (fixes dark halo artifact)
- Tint the falloff gradient warm red-orange near user-painted masks
  and neutral grey near angle-masked boundaries
2026-04-06 14:34:36 +02:00
..
2026-04-01 10:59:23 +02:00