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https://github.com/CNCKitchen/stlTexturizer.git
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79 lines
2.9 KiB
JavaScript
79 lines
2.9 KiB
JavaScript
import * as THREE from 'three';
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const SIZE = 512; // texture resolution for both preview and sampling
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const THUMB = 80;
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// ── Helpers ──────────────────────────────────────────────────────────────────
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function makeCanvas(size = SIZE) {
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const c = document.createElement('canvas');
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c.width = c.height = size;
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return c;
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}
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// ── Image-based presets ───────────────────────────────────────────────────────
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const IMAGE_PRESETS = [
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{ name: 'Basket', url: 'basket.jpg' },
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{ name: 'Brick', url: 'brick.jpg' },
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{ name: 'Bubble', url: 'bubble.jpg' },
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{ name: 'Crystal', url: 'crystal.jpg' },
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{ name: 'Knitting', url: 'knitting.jpg' },
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{ name: 'Knurling', url: 'knurling.jpg' },
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{ name: 'Leather', url: 'leather.jpg' },
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{ name: 'Leather 2', url: 'leather2.jpg' },
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{ name: 'Weave', url: 'weave.jpg' },
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{ name: 'Wood', url: 'wood.jpg' },
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{ name: 'Noise', url: 'noise.jpg' },
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];
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function loadImagePreset({ name, url }) {
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return new Promise((resolve, reject) => {
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const img = new Image();
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img.onload = () => {
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const full = makeCanvas(SIZE);
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full.getContext('2d').drawImage(img, 0, 0, SIZE, SIZE);
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const thumb = makeCanvas(THUMB);
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thumb.getContext('2d').drawImage(img, 0, 0, THUMB, THUMB);
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const imageData = full.getContext('2d').getImageData(0, 0, SIZE, SIZE);
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const texture = new THREE.CanvasTexture(full);
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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texture.name = name;
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resolve({ name, thumbCanvas: thumb, fullCanvas: full, texture, imageData, width: SIZE, height: SIZE });
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};
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img.onerror = () => reject(new Error(`Failed to load preset image: ${url}`));
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img.src = url;
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});
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}
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export function loadPresets() {
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return Promise.all(IMAGE_PRESETS.map(loadImagePreset));
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}
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/**
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* Build a THREE.CanvasTexture + ImageData from a user-uploaded image File.
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*/
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export function loadCustomTexture(file) {
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return new Promise((resolve, reject) => {
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const img = new Image();
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const url = URL.createObjectURL(file);
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img.onload = () => {
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URL.revokeObjectURL(url);
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const canvas = makeCanvas(SIZE);
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const ctx = canvas.getContext('2d');
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ctx.drawImage(img, 0, 0, SIZE, SIZE);
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const imageData = ctx.getImageData(0, 0, SIZE, SIZE);
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const texture = new THREE.CanvasTexture(canvas);
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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texture.name = file.name;
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resolve({ name: file.name, fullCanvas: canvas, texture, imageData, width: SIZE, height: SIZE });
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};
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img.onerror = () => { URL.revokeObjectURL(url); reject(new Error('Failed to load image')); };
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img.src = url;
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});
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}
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