Files
archived-stlTexturizer/js
CNCKitchen 027c57a6a9 fix(preview): smooth shading for all masked surfaces
- Remove flat-shaded MeshLambertMaterial overlay that was covering the
  custom shader output on user-masked faces (root cause of static shading)
- Pass smooth interpolated normal (vSmoothNormal) to fragment shader and
  blend toward it on masked faces so they get smooth view-dependent
  lighting instead of flat per-face shading
- Brighten user-mask color to warm orange (0.85, 0.40, 0.15) for better
  visibility of lighting variation on masked surfaces
- Shader now handles all mask visualization consistently: exclude mode
  (orange), include-only mode (orange for unselected), and angle mask
  (grey) all receive identical smooth shading
2026-04-06 16:10:50 +02:00
..
2026-04-01 10:59:23 +02:00