Commit Graph

57 Commits

Author SHA1 Message Date
CNCKitchen 03d55d2b5c feat: enhance geometry selection logic for precision mode 2026-04-07 11:14:45 +02:00
CNCKitchen ce5b040972 Merge PR #29: refactor(i18n): split translations into per-language files with lazy loading; add French
- Split monolithic i18n.js into per-language files under js/i18n/
- Lazy-load translations via dynamic import() with caching
- Add French (fr) language support
- Add error handling in _loadLang with English fallback
- Remove duplicated lang.name from per-language files (registry is single source of truth)
- Add dev-time key validation (warns on localhost when keys are missing vs en.js)
- Add missing alerts.fileTooLarge key from main to all language files
- Await async initLang() in main.js (supported by type=module)
2026-04-07 10:46:35 +02:00
CNCKitchen 498581d8cf feat: enhance language selection and boundary falloff features
- Added a language dropdown selector to replace the previous button-based language toggle.
- Integrated boundary falloff settings into the preview material, allowing for smoother transitions between masked and unmasked areas.
- Updated shaders to utilize boundary falloff attributes for improved visual fidelity in bump-only previews.
- Refactored related CSS styles for the new dropdown and adjusted layout for better usability.
- Introduced new functions for computing boundary attributes and managing edge data textures.
2026-04-07 09:48:45 +02:00
SirMcPotato 35d02e74f6 refactor(i18n): lazy-load per-language files on demand 2026-04-07 02:43:37 +02:00
CNCKitchen 16f5e96751 Update boundaryFalloff setting and add panel subsection heading styles
- Changed boundaryFalloff from 1 to 0 in main.js settings for improved behavior.
- Added new languages ES, PT, JP
2026-04-06 20:16:19 +02:00
CNCKitchen 027c57a6a9 fix(preview): smooth shading for all masked surfaces
- Remove flat-shaded MeshLambertMaterial overlay that was covering the
  custom shader output on user-masked faces (root cause of static shading)
- Pass smooth interpolated normal (vSmoothNormal) to fragment shader and
  blend toward it on masked faces so they get smooth view-dependent
  lighting instead of flat per-face shading
- Brighten user-mask color to warm orange (0.85, 0.40, 0.15) for better
  visibility of lighting variation on masked surfaces
- Shader now handles all mask visualization consistently: exclude mode
  (orange), include-only mode (orange for unselected), and angle mask
  (grey) all receive identical smooth shading
2026-04-06 16:10:50 +02:00
CNCKitchen 5eb8264f78 feat(preview): mask-type-dependent falloff tinting and uniform shading
- Track whether each boundary is from user masking or angle masking
  via a new boundaryMaskTypeAttr vertex attribute (0=user, 1=angle)
- Pass vUserMask and vMaskType varyings to the fragment shader
- Use consistent teal base color for all surfaces so lighting is
  uniform across masked and textured areas (fixes dark halo artifact)
- Tint the falloff gradient warm red-orange near user-painted masks
  and neutral grey near angle-masked boundaries
2026-04-06 14:34:36 +02:00
CNCKitchen 2e674f67b2 fix(preview): set boundary falloff to 0 at boundary vertices
Boundary vertices (shared between masked and unmasked faces) were
skipped during falloff computation, keeping their falloffAttr at 1.0.
This created a ring of full-intensity texture at the mask border before
the falloff gradient started. Now these vertices correctly get factor 0
(distance to boundary = 0), matching the export behavior.
2026-04-06 14:23:44 +02:00
CNCKitchen da4cf54e41 Merge branch 'pr/LightDestory/6' into develop 2026-04-06 13:51:21 +02:00
CNCKitchen 9ed626aebb perf: skip boundary falloff computation during active masking 2026-04-06 13:42:28 +02:00
CNCKitchen f39b4b088b Merge branch 'pr/AndrewSink/1' into develop
# Conflicts:
#	js/i18n.js
#	js/main.js
#	js/previewMaterial.js
2026-04-06 13:39:58 +02:00
Avatarsia 689c192a89 fix: spatial index, decimation overflow, input validation, accessibility
Round 2 of performance and correctness improvements:

- Spatial grid index for brush painting: forEachTriInSphere now queries
  only nearby grid cells instead of scanning all triangles. ~5.7x faster
  for brush operations on 68k+ tri meshes.

- Decimation overflow fix: hasLinkViolation used a fixed 0x200000
  multiplier for vertex-pair keys, overflowing at >2M vertices.
  Now uses dynamic multiplier based on actual vertex count.

- Decimation determinant threshold: solveQ used absolute 1e-10 which
  fails for large coordinates. Now relative to matrix element magnitude.

- 3MF triangle index validation: bounds-check all parsed indices against
  vertex count, throw clear error on corrupt files instead of silent NaN.

- File size limit: reject files >500 MB before loading into memory,
  prevents browser tab crash on oversized files.

- Accessibility: preset swatches now keyboard-navigable (role=button,
  tabindex=0, Enter/Space to select). Modal dialogs trap focus and
  close on Escape.

- Ctrl+click straight line tool: click to set start point, Ctrl+click
  to paint a straight line between points. Ctrl+hover shows preview.

- Precision masking available for radius brush mode.

- Spatial grid rebuilt when entering/leaving precision mode.
2026-04-06 05:14:23 +02:00
Avatarsia d92296754f perf: on-demand rendering, dispose leaks, reduce GC pressure
- Render loop now only calls renderer.render() when the scene actually
  changed (needsRender flag + requestRender export). Idle GPU usage
  drops to near zero.
- Disabled shadow map (no receiver in scene, wasted a full render pass).
- Reuse overlay materials instead of creating new ones every paint frame.
- Dispose CanvasTexture in getEffectiveMapEntry (VRAM leak on every
  slider change).
- Dispose axes/dimension geometry on model reload.
- Reuse Vector3/Quaternion temp objects in pointer/touch/wheel handlers
  instead of allocating ~10 objects per mouse event.
- RAF-batch mousemove for hover/cursor, keep paint events immediate.
- Reuse faceMask buffer attribute when size matches.
- Cache getEffectiveMapEntry result (skip canvas tiling+blur when
  texture and smoothing haven't changed).
- addSmoothNormals: same dedup+flat-array approach as displacement.
2026-04-06 02:38:30 +02:00
Alessio Tudisco c3c8f56181 feat: dynamic language loading and dropdown list 2026-04-05 00:56:59 +02:00
CNCKitchen dcbdf344ac feat: add imprint and privacy policy modal with translations 2026-04-04 13:38:15 +02:00
CNCKitchen 1c58ebcc80 feat: added a precision mode for masking 2026-04-03 14:11:40 +02:00
CNCKitchen 3c94df4504 feat: update max triangle limit to 750K and enhance triangle bounding radius calculations 2026-04-03 09:18:44 +02:00
CNCKitchen 7289c2cabc feat: add texture aspect correction for non-square textures in UV mapping 2026-04-02 17:23:24 +02:00
CNCKitchen ccf77c988a feat: increase triangle safety cap to 20M and enhance progress reporting during subdivision 2026-04-02 15:14:53 +02:00
CNCKitchen 6ad91f9707 feat: add dismiss button for store call-to-action and style updates 2026-04-02 10:28:37 +02:00
CNCKitchen 5b6049bb1e refactor: simplify canvas filter support check 2026-04-01 11:15:35 +02:00
CNCKitchen bc5c4625fc texture smoothing on mac 2026-04-01 10:59:23 +02:00
CNCKitchen f7187bc1df Add new texture images: stripes.png, stripes_02.png, woodgrain_02.jpg, and woodgrain_03.jpg
- Added stripes.png and stripes_02.png with metadata from Adobe Photoshop.
- Included two new woodgrain textures (woodgrain_02.jpg and woodgrain_03.jpg) for enhanced visual variety.
2026-03-31 20:26:25 +02:00
CNCKitchen 88ab1747e7 feat: add texture smoothing feature and update translations for UI consistency 2026-03-31 17:25:24 +02:00
CNCKitchen 76eb1c7998 feat: support loading multiple model formats (.stl, .obj, .3mf) and update UI accordingly 2026-03-28 16:30:41 +01:00
CNCKitchen a41b500bf2 feat: add cap angle control for cylindrical mapping and update UV calculations 2026-03-28 16:00:17 +01:00
CNCKitchen fca353a142 feat: implement cursor-centric zoom functionality in viewer 2026-03-26 10:42:29 +01:00
CNCKitchen 475945a799 Refactor code structure for improved readability and maintainability 2026-03-25 08:03:22 +01:00
Andrew Sink ad39191a9f reduce preview edges 2026-03-21 10:50:18 -04:00
Andrew Sink 27306ed596 add boundary falloff 2026-03-21 10:20:31 -04:00
CNCKitchen 87ad3bcecf feat: implement "Place on Face" feature with UI integration and translations 2026-03-21 11:01:49 +01:00
CNCKitchen 6723dcb7b0 Refactor surface masking and exclusion features
- Renamed "Surface Mask" section to "Mask Angles" for clarity in index.html.
- Updated translation keys and tooltips to reflect the new terminology in i18n.js.
- Removed the erase toggle button from the exclusion panel and implemented Shift key functionality to toggle erase mode in main.js.
- Adjusted brush radius handling to improve user experience and updated related UI elements in index.html.
- Enhanced the subdivision process to track original face IDs for better masking accuracy in subdivision.js.
- Added CSS styles for new UI elements and improved layout in style.css.
2026-03-21 09:42:08 +01:00
CNCKitchen a5cb0e5671 feat: update normal handling to use area-weighted buffer normals for improved surface rendering 2026-03-20 23:30:56 +01:00
CNCKitchen b35140cd78 feat: enhance displacement preview with face normal and mask attributes for improved rendering 2026-03-20 22:47:34 +01:00
CNCKitchen 9c50ab83b1 feat: update bucket threshold and enhance mesh info display in UI 2026-03-20 19:47:04 +01:00
CNCKitchen 60e6ee9201 feat: add license popup with terms and conditions, including UI integration and translations 2026-03-20 18:05:44 +01:00
CNCKitchen 981a72af4d Added a 3D Preview 2026-03-19 21:00:33 +01:00
CNCKitchen 43a09e8b14 feat: add seam band width control and integrate with displacement logic for improved blending 2026-03-19 20:12:54 +01:00
CNCKitchen 14987b8587 feat: add symmetric displacement feature with UI integration and update displacement logic 2026-03-19 14:52:21 +01:00
CNCKitchen 32eddcad37 feat: add seam blend feature and amplitude overlap warning with UI updates 2026-03-19 12:08:14 +01:00
CNCKitchen 08ab85ba75 feat: update UI labels and improve scaling parameters for better user experience 2026-03-18 16:41:13 +01:00
CNCKitchen 0600877849 feat: add store CTA and dimension annotations, update safety cap and translations 2026-03-18 15:17:46 +01:00
CNCKitchen 3974b30b56 added different languages 2026-03-18 12:47:49 +01:00
CNCKitchen d09d00e5a8 chore: clean up code structure and remove unused code blocks 2026-03-18 12:18:35 +01:00
CNCKitchen 04afab2432 feat: enhance exclusion overlay visibility and improve wireframe rendering 2026-03-18 11:13:48 +01:00
CNCKitchen adab788c74 Refactor code structure for improved readability and maintainability 2026-03-18 10:52:39 +01:00
CNCKitchen f88504696d Refactor code structure for improved readability and maintainability 2026-03-18 09:31:21 +01:00
CNCKitchen 2eb52a0bf2 feat: add brush cursor for exclusion tool and enhance cursor behavior 2026-03-17 20:57:27 +01:00
CNCKitchen 598902021a feat: implement surface exclusion mode toggle and enhance exclusion overlay logic 2026-03-17 19:43:46 +01:00
CNCKitchen cbe7e7ffef feat: add STL file upload button and implement flat-bottom clamp logic in export 2026-03-17 17:47:26 +01:00