mirror of
https://github.com/CNCKitchen/stlTexturizer.git
synced 2026-04-07 22:11:32 +00:00
rebranding to BumpMesh
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+3
-3
@@ -138,7 +138,7 @@ export const TRANSLATIONS = {
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'license.item6': 'The author shall not be held <strong>liable</strong> for any damages, data loss, or issues arising from the use of this tool.',
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// Sponsor modal
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'sponsor.title': 'Thanks for using CNC Kitchen STL Texturizer!',
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'sponsor.title': 'Thanks for using BumpMesh by CNC Kitchen!',
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'sponsor.body': 'This tool is provided <strong>completely free</strong> by CNC Kitchen.<br>While your STL is being processed, why not check out the store that helps us keep making cool stuff for you?',
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'sponsor.visitStore': '\uD83D\uDED2 Visit CNCKitchen.STORE',
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'sponsor.donate': '\uD83D\uDC99 Donate on PayPal',
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@@ -290,8 +290,8 @@ export const TRANSLATIONS = {
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'license.item6': 'Der Autor haftet nicht f\u00fcr <strong>Sch\u00e4den</strong>, Datenverlust oder Probleme, die durch die Nutzung dieses Tools entstehen.',
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// Sponsor modal
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'sponsor.title': 'Danke f\u00fcr die Nutzung des CNC Kitchen STL Texturizers!',
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'sponsor.body': 'Dieses Tool wird von CNC Kitchen <strong>komplett kostenlos</strong> bereitgestellt.<br>W\u00e4hrend dein STL verarbeitet wird, schau doch mal im Shop vorbei, der uns hilft, coole Sachen f\u00fcr dich zu machen!',
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'sponsor.title': 'Danke für die Nutzung von BumpMesh by CNC Kitchen!',
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'sponsor.body': 'Dieses Tool wird von CNC Kitchen <strong>komplett kostenlos</strong> bereitgestellt.<br>Während dein STL verarbeitet wird, schau doch mal im Shop vorbei, der uns hilft, coole Sachen für dich zu machen!',
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'sponsor.visitStore': '\uD83D\uDED2 CNCKitchen.STORE besuchen',
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'sponsor.donate': '\uD83D\uDC99 Via PayPal spenden',
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'sponsor.dontShow': 'Nicht mehr anzeigen',
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+3
-3
@@ -149,7 +149,7 @@ export function initViewer(canvas) {
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scene.background = new THREE.Color(0x111114);
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// Grid helper — in XY plane (Z-up)
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grid = new THREE.GridHelper(200, 40, 0x222228, 0x1e1e24);
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grid = new THREE.GridHelper(200, 40, 0x333340, 0x2a2a34);
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grid.rotation.x = Math.PI / 2; // rotate to XY plane for Z-up
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grid.position.z = 0;
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scene.add(grid);
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@@ -452,8 +452,8 @@ export function setViewerTheme(isLight) {
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}
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grid = new THREE.GridHelper(
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200, 40,
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isLight ? 0xb0b0c8 : 0x222228,
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isLight ? 0xd0d0e0 : 0x1e1e24
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isLight ? 0xb0b0c8 : 0x333340,
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isLight ? 0xd0d0e0 : 0x2a2a34
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);
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grid.rotation.x = Math.PI / 2;
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grid.position.z = savedZ;
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