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https://github.com/CNCKitchen/stlTexturizer.git
synced 2026-04-07 22:11:32 +00:00
Enhance displacement calculation and UV mapping; add gizmo visualization in viewer
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@@ -3,6 +3,57 @@ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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let renderer, camera, scene, controls, meshGroup, ambientLight, dirLight1, dirLight2, grid;
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let currentMesh = null;
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let gizmoScene, gizmoCamera;
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const GIZMO_PX = 90; // gizmo viewport size in CSS pixels
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const GIZMO_MARGIN = 14;
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function buildGizmo() {
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gizmoScene = new THREE.Scene();
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gizmoCamera = new THREE.OrthographicCamera(-1.6, 1.6, 1.6, -1.6, 0.1, 10);
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gizmoCamera.position.set(0, 0, 3);
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const addAxis = (dir, hex, label) => {
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// Shaft line
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const shaft = new THREE.BufferGeometry().setFromPoints([
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new THREE.Vector3(0, 0, 0),
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dir.clone().multiplyScalar(0.78),
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]);
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gizmoScene.add(new THREE.Line(
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shaft,
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new THREE.LineBasicMaterial({ color: hex, depthTest: false }),
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));
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// Arrow-head cone
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const cone = new THREE.Mesh(
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new THREE.ConeGeometry(0.10, 0.24, 8),
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new THREE.MeshBasicMaterial({ color: hex, depthTest: false }),
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);
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cone.position.copy(dir.clone().multiplyScalar(0.92));
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cone.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir);
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gizmoScene.add(cone);
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// Text label sprite
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const c = document.createElement('canvas');
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c.width = c.height = 64;
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const ctx = c.getContext('2d');
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ctx.fillStyle = `#${hex.toString(16).padStart(6, '0')}`;
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ctx.font = 'bold 46px Arial';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText(label, 32, 32);
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const sprite = new THREE.Sprite(
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new THREE.SpriteMaterial({ map: new THREE.CanvasTexture(c), depthTest: false }),
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);
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sprite.position.copy(dir.clone().multiplyScalar(1.26));
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sprite.scale.set(0.42, 0.42, 1);
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gizmoScene.add(sprite);
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};
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addAxis(new THREE.Vector3(1, 0, 0), 0xff4040, 'X');
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addAxis(new THREE.Vector3(0, 1, 0), 0x44dd44, 'Y');
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addAxis(new THREE.Vector3(0, 0, 1), 0x5599ff, 'Z');
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}
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export function initViewer(canvas) {
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// Renderer
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@@ -54,6 +105,8 @@ export function initViewer(canvas) {
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controls.maxDistance = 3000;
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controls.screenSpacePanning = true;
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buildGizmo();
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// Resize observer
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const resizeObserver = new ResizeObserver(() => onResize());
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resizeObserver.observe(canvas.parentElement);
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@@ -63,7 +116,29 @@ export function initViewer(canvas) {
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(function animate() {
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requestAnimationFrame(animate);
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controls.update();
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const cw = renderer.domElement.clientWidth;
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const ch = renderer.domElement.clientHeight;
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// 1. Main scene — full viewport
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renderer.setScissorTest(false);
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renderer.setViewport(0, 0, cw, ch);
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renderer.render(scene, camera);
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// 2. Gizmo overlay — upper-right corner
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// WebGL y=0 is at bottom, so upper-right means large y.
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const gx = cw - GIZMO_PX - GIZMO_MARGIN;
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const gy = ch - GIZMO_PX - GIZMO_MARGIN;
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gizmoCamera.quaternion.copy(camera.quaternion);
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renderer.setScissorTest(true);
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renderer.setScissor(gx, gy, GIZMO_PX, GIZMO_PX);
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renderer.setViewport(gx, gy, GIZMO_PX, GIZMO_PX);
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renderer.autoClear = false;
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renderer.clearDepth();
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renderer.render(gizmoScene, gizmoCamera);
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renderer.autoClear = true;
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renderer.setScissorTest(false);
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renderer.setViewport(0, 0, cw, ch);
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})();
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}
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