mirror of
https://github.com/CNCKitchen/stlTexturizer.git
synced 2026-04-07 22:11:32 +00:00
feat: implement surface exclusion mode toggle and enhance exclusion overlay logic
This commit is contained in:
+12
-2
@@ -163,7 +163,17 @@
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<!-- Surface Exclusions -->
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<section class="panel-section">
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<h2>Surface Exclusions</h2>
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<h2 id="excl-section-heading">Surface Exclusions</h2>
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<!-- Mode toggle: Exclude / Include Only -->
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<div class="excl-mode-row">
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<div class="excl-seg">
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<button id="excl-mode-exclude" class="excl-seg-btn active" aria-pressed="true"
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title="Exclude mode: painted surfaces will not receive texture displacement">Exclude</button>
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<button id="excl-mode-include" class="excl-seg-btn" aria-pressed="false"
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title="Include Only mode: only painted surfaces will receive texture displacement">Include Only</button>
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</div>
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</div>
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<!-- Tool buttons -->
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<div class="excl-tools">
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@@ -219,7 +229,7 @@
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<span id="excl-count" class="excl-count">0 faces excluded</span>
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<button id="excl-clear-btn" class="excl-clear-btn">Clear All</button>
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</div>
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<p class="hint">Excluded surfaces appear orange and will not receive displacement during export.</p>
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<p id="excl-hint" class="hint">Excluded surfaces appear orange and will not receive displacement during export.</p>
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</section>
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<!-- Export -->
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+36
-9
@@ -136,23 +136,40 @@ export function bucketFill(seedTriIdx, adjacency, thresholdDeg) {
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// ── Overlay geometry ──────────────────────────────────────────────────────────
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/**
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* Build a compact non-indexed BufferGeometry containing only the excluded
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* triangles' positions. Used to drive the orange overlay mesh in the viewer.
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* Build a compact non-indexed BufferGeometry for an overlay.
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*
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* @param {THREE.BufferGeometry} geometry – non-indexed source geometry
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* @param {Set<number>} excludedFaces
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* @param {Set<number>} faceSet
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* @param {boolean} [invert=false] when true, include faces NOT in faceSet
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* @returns {THREE.BufferGeometry}
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*/
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export function buildExclusionOverlayGeo(geometry, excludedFaces) {
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export function buildExclusionOverlayGeo(geometry, faceSet, invert = false) {
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const srcPos = geometry.attributes.position.array;
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const outPos = new Float32Array(excludedFaces.size * 9); // 3 verts × 3 floats
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const srcNrm = geometry.attributes.normal ? geometry.attributes.normal.array : null;
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const total = srcPos.length / 9; // total triangle count
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const count = invert ? total - faceSet.size : faceSet.size;
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const outPos = new Float32Array(count * 9);
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const outNrm = srcNrm ? new Float32Array(count * 9) : null;
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let dst = 0;
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for (const t of excludedFaces) {
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if (invert) {
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for (let t = 0; t < total; t++) {
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if (faceSet.has(t)) continue;
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const src = t * 9;
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for (let i = 0; i < 9; i++) outPos[dst++] = srcPos[src + i];
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for (let i = 0; i < 9; i++) outPos[dst + i] = srcPos[src + i];
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if (outNrm) for (let i = 0; i < 9; i++) outNrm[dst + i] = srcNrm[src + i];
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dst += 9;
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}
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} else {
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for (const t of faceSet) {
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const src = t * 9;
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for (let i = 0; i < 9; i++) outPos[dst + i] = srcPos[src + i];
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if (outNrm) for (let i = 0; i < 9; i++) outNrm[dst + i] = srcNrm[src + i];
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dst += 9;
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}
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}
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const geo = new THREE.BufferGeometry();
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geo.setAttribute('position', new THREE.BufferAttribute(outPos, 3));
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if (outNrm) geo.setAttribute('normal', new THREE.BufferAttribute(outNrm, 3));
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return geo;
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}
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@@ -169,13 +186,23 @@ export function buildExclusionOverlayGeo(geometry, excludedFaces) {
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* @param {Set<number>} excludedFaces
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* @returns {Float32Array} length = geometry.attributes.position.count
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*/
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export function buildFaceWeights(geometry, excludedFaces) {
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export function buildFaceWeights(geometry, excludedFaces, invert = false) {
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const count = geometry.attributes.position.count;
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const weights = new Float32Array(count); // default 0 (included)
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const weights = new Float32Array(count); // default 0.0 (included)
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if (invert) {
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// Include-only mode: all faces start excluded (1.0); painted faces are included (0.0)
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weights.fill(1.0);
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for (const t of excludedFaces) {
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weights[t * 3] = 0.0;
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weights[t * 3 + 1] = 0.0;
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weights[t * 3 + 2] = 0.0;
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}
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} else {
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for (const t of excludedFaces) {
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weights[t * 3] = 1.0;
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weights[t * 3 + 1] = 1.0;
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weights[t * 3 + 2] = 1.0;
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}
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}
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return weights;
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}
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+84
-7
@@ -31,6 +31,7 @@ let brushIsRadius = false;
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let brushRadius = 5.0;
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let bucketThreshold = 30;
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let isPainting = false;
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let selectionMode = false; // false = exclude painted faces; true = include only painted faces
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let _lastHoverTriIdx = -1; // last triangle index used for hover preview
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const _raycaster = new THREE.Raycaster();
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@@ -103,6 +104,10 @@ const exclThresholdSlider = document.getElementById('excl-threshold-slider');
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const exclThresholdVal = document.getElementById('excl-threshold-val');
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const exclCount = document.getElementById('excl-count');
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const exclClearBtn = document.getElementById('excl-clear-btn');
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const exclModeExcludeBtn = document.getElementById('excl-mode-exclude');
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const exclModeIncludeBtn = document.getElementById('excl-mode-include');
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const exclSectionHeading = document.getElementById('excl-section-heading');
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const exclHint = document.getElementById('excl-hint');
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// ── Scale slider log helpers ──────────────────────────────────────────────────
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// Slider stores 0–1000; actual scale spans 0.1–10 on a log axis.
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@@ -299,6 +304,9 @@ function wireEvents() {
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refreshExclusionOverlay();
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});
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exclModeExcludeBtn.addEventListener('click', () => setSelectionMode(false));
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exclModeIncludeBtn.addEventListener('click', () => setSelectionMode(true));
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// ── Canvas mouse events for exclusion painting ────────────────────────────
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canvas.addEventListener('mousedown', (e) => {
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if (!currentGeometry || !exclusionTool || e.button !== 0) return;
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@@ -355,6 +363,22 @@ function wireEvents() {
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// ── Exclusion helpers ─────────────────────────────────────────────────────────
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function setSelectionMode(include) {
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if (selectionMode === include) return;
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selectionMode = include;
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exclModeExcludeBtn.classList.toggle('active', !selectionMode);
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exclModeIncludeBtn.classList.toggle('active', selectionMode);
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exclModeExcludeBtn.setAttribute('aria-pressed', String(!selectionMode));
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exclModeIncludeBtn.setAttribute('aria-pressed', String(selectionMode));
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exclSectionHeading.textContent = selectionMode ? 'Surface Selection' : 'Surface Exclusions';
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exclHint.textContent = selectionMode
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? 'Selected surfaces appear green and will be the only ones to receive displacement during export.'
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: 'Excluded surfaces appear orange and will not receive displacement during export.';
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// Clear the painted set — faces had opposite semantics in the previous mode
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excludedFaces = new Set();
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refreshExclusionOverlay();
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}
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function setExclusionTool(tool) {
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// Clicking the active tool toggles it off; passing null always deactivates
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exclusionTool = (exclusionTool === tool) ? null : tool;
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@@ -423,9 +447,18 @@ function paintAt(e) {
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function refreshExclusionOverlay() {
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if (!currentGeometry) return;
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setExclusionOverlay(buildExclusionOverlayGeo(currentGeometry, excludedFaces));
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if (selectionMode) {
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// Include Only mode: grey out the complement (non-selected faces) so only the
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// selected faces show the texture preview beneath.
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const maskGeo = buildExclusionOverlayGeo(currentGeometry, excludedFaces, true);
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setExclusionOverlay(maskGeo, 0x222222, 0.88);
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} else {
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setExclusionOverlay(buildExclusionOverlayGeo(currentGeometry, excludedFaces), 0xff6600);
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}
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const n = excludedFaces.size;
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exclCount.textContent = `${n.toLocaleString()} face${n === 1 ? '' : 's'} excluded`;
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exclCount.textContent = selectionMode
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? `${n.toLocaleString()} face${n === 1 ? '' : 's'} selected`
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: `${n.toLocaleString()} face${n === 1 ? '' : 's'} excluded`;
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}
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function updateBucketHover(e) {
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@@ -584,6 +617,48 @@ function updatePreview() {
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// ── Export pipeline ───────────────────────────────────────────────────────────
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/**
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* Builds per-non-indexed-vertex weights (1.0 = excluded from subdivision/displacement)
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* that combine the user-painted exclusion set AND the top/bottom angle mask.
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*/
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function buildCombinedFaceWeights(geometry, excludedFaces, invert, settings) {
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const weights = buildFaceWeights(geometry, excludedFaces, invert);
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const hasAngleMask = settings.bottomAngleLimit > 0 || settings.topAngleLimit > 0;
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if (!hasAngleMask) return weights;
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const posAttr = geometry.attributes.position;
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const triCount = posAttr.count / 3;
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const vA = new THREE.Vector3();
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const vB = new THREE.Vector3();
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const vC = new THREE.Vector3();
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const edge1 = new THREE.Vector3();
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const edge2 = new THREE.Vector3();
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const faceNrm = new THREE.Vector3();
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for (let t = 0; t < triCount; t++) {
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if (weights[t * 3] > 0.99) continue; // already excluded
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vA.fromBufferAttribute(posAttr, t * 3);
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vB.fromBufferAttribute(posAttr, t * 3 + 1);
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vC.fromBufferAttribute(posAttr, t * 3 + 2);
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edge1.subVectors(vB, vA);
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edge2.subVectors(vC, vA);
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faceNrm.crossVectors(edge1, edge2);
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const faceArea = faceNrm.length();
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const faceNzNorm = faceArea > 1e-12 ? faceNrm.z / faceArea : 0;
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const faceAngle = Math.acos(Math.abs(faceNzNorm)) * (180 / Math.PI);
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const angleMasked = faceNzNorm < 0
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? (settings.bottomAngleLimit > 0 && faceAngle <= settings.bottomAngleLimit)
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: (settings.topAngleLimit > 0 && faceAngle <= settings.topAngleLimit);
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if (angleMasked) {
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weights[t * 3] = 1.0;
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weights[t * 3 + 1] = 1.0;
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weights[t * 3 + 2] = 1.0;
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}
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}
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return weights;
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}
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async function handleExport() {
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if (!currentGeometry || !activeMapEntry || isExporting) return;
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isExporting = true;
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@@ -593,11 +668,13 @@ async function handleExport() {
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try {
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setProgress(0.02, 'Subdividing mesh…');
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// Build per-vertex exclusion weights if any faces are excluded.
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// subdivision.js interpolates these through edge splits so the exclusion
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// propagates correctly to all new vertices inside the excluded region.
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const faceWeights = excludedFaces.size > 0
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? buildFaceWeights(currentGeometry, excludedFaces)
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// Build per-vertex exclusion weights combining user-painted exclusion + angle masking.
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// Faces masked by top/bottom angle limits are treated the same as user-excluded faces
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// so subdivision skips their interior edges too, saving triangles where no
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// displacement will be applied.
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const hasAngleMask = settings.bottomAngleLimit > 0 || settings.topAngleLimit > 0;
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const faceWeights = (excludedFaces.size > 0 || selectionMode || hasAngleMask)
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? buildCombinedFaceWeights(currentGeometry, excludedFaces, selectionMode, settings)
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: null;
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const { geometry: subdivided, safetyCapHit } = await runAsync(() =>
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+40
-5
@@ -20,10 +20,24 @@ const SAFETY_CAP = 5_000_000; // absolute OOM guard
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// ── Public entry point ───────────────────────────────────────────────────────
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export function subdivide(geometry, maxEdgeLength, onProgress, faceWeights = null) {
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// Derive per-face exclusion BEFORE toIndexed so we use the untouched
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// non-indexed weights (toIndexed uses MAX-merge which can push boundary
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// vertices to weight 1.0 even on included triangles).
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let initialFaceExcluded = null;
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if (faceWeights) {
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const triCount = faceWeights.length / 3;
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initialFaceExcluded = new Uint8Array(triCount);
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for (let i = 0; i < triCount; i++) {
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// Non-indexed vertex i*3 belongs to face i; weight > 0.99 → excluded
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if (faceWeights[i * 3] > 0.99) initialFaceExcluded[i] = 1;
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}
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}
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const { positions, normals, weights, indices } = toIndexed(geometry, faceWeights);
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const maxIterations = 12;
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let currentIndices = indices;
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let currentFaceExcluded = initialFaceExcluded;
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let safetyCapHit = false;
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for (let iter = 0; iter < maxIterations; iter++) {
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@@ -33,10 +47,11 @@ export function subdivide(geometry, maxEdgeLength, onProgress, faceWeights = nul
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break;
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}
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const { newIndices, changed } = subdividePass(
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positions, normals, weights, currentIndices, maxEdgeLength, SAFETY_CAP
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const { newIndices, newFaceExcluded, changed } = subdividePass(
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positions, normals, weights, currentIndices, maxEdgeLength, SAFETY_CAP, currentFaceExcluded
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);
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currentIndices = newIndices;
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if (newFaceExcluded) currentFaceExcluded = newFaceExcluded;
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if (newIndices.length / 3 >= SAFETY_CAP) safetyCapHit = true;
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@@ -68,32 +83,44 @@ export function subdivide(geometry, maxEdgeLength, onProgress, faceWeights = nul
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// long edge still produce chains of thin children (unavoidable without moving
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// vertices off the surface), but the mesh is now crack-free in all cases.
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function subdividePass(positions, normals, weights, indices, maxEdgeLength, safetyCap) {
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function subdividePass(positions, normals, weights, indices, maxEdgeLength, safetyCap, faceExcluded = null) {
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const maxSq = maxEdgeLength * maxEdgeLength;
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const midCache = new Map();
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// ── Step 1: globally mark edges that need splitting ─────────────────────
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// Excluded triangles do NOT proactively mark their own edges – their
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// interior edges will never be split, saving triangles on untextured
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// regions. Boundary edges are still marked by the included neighbour, so
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// excluded triangles respond to those splits and T-junctions are avoided.
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const splitEdges = new Set();
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for (let t = 0; t < indices.length; t += 3) {
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if (faceExcluded && faceExcluded[t / 3]) continue; // skip excluded faces
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const a = indices[t], b = indices[t + 1], c = indices[t + 2];
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if (edgeLenSq(positions, a, b) > maxSq) splitEdges.add(edgeKey(a, b));
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if (edgeLenSq(positions, b, c) > maxSq) splitEdges.add(edgeKey(b, c));
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if (edgeLenSq(positions, c, a) > maxSq) splitEdges.add(edgeKey(c, a));
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}
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if (splitEdges.size === 0) return { newIndices: indices, changed: false };
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if (splitEdges.size === 0) return { newIndices: indices, newFaceExcluded: faceExcluded, changed: false };
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// ── Step 2: rebuild index list ───────────────────────────────────────────
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const nextIndices = [];
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const nextFaceExcluded = faceExcluded ? [] : null;
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for (let t = 0; t < indices.length; t += 3) {
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// Safety cap: stop splitting, carry remaining triangles as-is
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if (nextIndices.length / 3 >= safetyCap) {
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for (let r = t; r < indices.length; r++) nextIndices.push(indices[r]);
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// Carry remaining face-exclusion flags as-is
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if (nextFaceExcluded && faceExcluded) {
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for (let r = t / 3; r < indices.length / 3; r++) nextFaceExcluded.push(faceExcluded[r]);
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}
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break;
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}
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const a = indices[t], b = indices[t + 1], c = indices[t + 2];
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const fIdx = t / 3;
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const excl = faceExcluded ? faceExcluded[fIdx] : 0;
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const sAB = splitEdges.has(edgeKey(a, b));
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const sBC = splitEdges.has(edgeKey(b, c));
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const sCA = splitEdges.has(edgeKey(c, a));
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@@ -102,6 +129,7 @@ function subdividePass(positions, normals, weights, indices, maxEdgeLength, safe
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if (n === 0) {
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// ── 0-split: keep triangle ─────────────────────────────────────────
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nextIndices.push(a, b, c);
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if (nextFaceExcluded) nextFaceExcluded.push(excl);
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} else if (n === 3) {
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// ── 3-split: 1→4 regular midpoint subdivision ──────────────────────
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@@ -121,18 +149,22 @@ function subdividePass(positions, normals, weights, indices, maxEdgeLength, safe
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mCA, mBC, c,
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mAB, mBC, mCA,
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);
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if (nextFaceExcluded) nextFaceExcluded.push(excl, excl, excl, excl);
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} else if (n === 1) {
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// ── 1-split: bisect the one marked edge → 2 sub-triangles ──────────
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if (sAB) {
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const m = getMidpoint(positions, normals, weights, midCache, a, b);
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nextIndices.push(a, m, c, m, b, c);
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if (nextFaceExcluded) nextFaceExcluded.push(excl, excl);
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} else if (sBC) {
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const m = getMidpoint(positions, normals, weights, midCache, b, c);
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nextIndices.push(a, b, m, a, m, c);
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if (nextFaceExcluded) nextFaceExcluded.push(excl, excl);
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} else { // sCA
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const m = getMidpoint(positions, normals, weights, midCache, c, a);
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nextIndices.push(a, b, m, m, b, c);
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if (nextFaceExcluded) nextFaceExcluded.push(excl, excl);
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}
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} else {
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@@ -151,6 +183,7 @@ function subdividePass(positions, normals, weights, indices, maxEdgeLength, safe
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a, mBC, mCA,
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c, mCA, mBC,
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);
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if (nextFaceExcluded) nextFaceExcluded.push(excl, excl, excl);
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} else if (!sBC) { // sAB + sCA: fan from A
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const mAB = getMidpoint(positions, normals, weights, midCache, a, b);
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const mCA = getMidpoint(positions, normals, weights, midCache, c, a);
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@@ -159,6 +192,7 @@ function subdividePass(positions, normals, weights, indices, maxEdgeLength, safe
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mAB, b, c,
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mAB, c, mCA,
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);
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if (nextFaceExcluded) nextFaceExcluded.push(excl, excl, excl);
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} else { // sAB + sBC: fan from B
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const mAB = getMidpoint(positions, normals, weights, midCache, a, b);
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const mBC = getMidpoint(positions, normals, weights, midCache, b, c);
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@@ -167,11 +201,12 @@ function subdividePass(positions, normals, weights, indices, maxEdgeLength, safe
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a, mAB, mBC,
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a, mBC, c,
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||||
);
|
||||
if (nextFaceExcluded) nextFaceExcluded.push(excl, excl, excl);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return { newIndices: nextIndices, changed: true };
|
||||
return { newIndices: nextIndices, newFaceExcluded: nextFaceExcluded, changed: true };
|
||||
}
|
||||
|
||||
// ── Helpers ──────────────────────────────────────────────────────────────────
|
||||
|
||||
+5
-3
@@ -262,7 +262,7 @@ export function getCurrentMesh() { return currentMesh; }
|
||||
*
|
||||
* @param {THREE.BufferGeometry|null} overlayGeo
|
||||
*/
|
||||
export function setExclusionOverlay(overlayGeo) {
|
||||
export function setExclusionOverlay(overlayGeo, color = 0xff6600, opacity = 1.0) {
|
||||
if (exclusionMesh) {
|
||||
scene.remove(exclusionMesh);
|
||||
exclusionMesh.geometry.dispose();
|
||||
@@ -272,9 +272,11 @@ export function setExclusionOverlay(overlayGeo) {
|
||||
if (!overlayGeo || overlayGeo.attributes.position.count === 0) return;
|
||||
exclusionMesh = new THREE.Mesh(
|
||||
overlayGeo,
|
||||
new THREE.MeshBasicMaterial({
|
||||
color: 0xff6600,
|
||||
new THREE.MeshLambertMaterial({
|
||||
color,
|
||||
side: THREE.DoubleSide,
|
||||
transparent: opacity < 1.0,
|
||||
opacity,
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: -1,
|
||||
polygonOffsetUnits: -1,
|
||||
|
||||
@@ -454,6 +454,13 @@ input[type="number"].val:focus { outline: none; border-color: var(--accent); }
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.excl-mode-row {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.excl-mode-row .excl-seg {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.excl-tool-btn {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
@@ -514,6 +521,13 @@ input[type="number"].val:focus { outline: none; border-color: var(--accent); }
|
||||
color: var(--accent);
|
||||
}
|
||||
|
||||
/* Green active state for the Include Only mode button */
|
||||
#excl-mode-include.active {
|
||||
background: color-mix(in srgb, #00cc66 18%, var(--surface2));
|
||||
border-color: #00cc66;
|
||||
color: #00cc66;
|
||||
}
|
||||
|
||||
.excl-seg-btn:hover:not(.active) {
|
||||
background: var(--border);
|
||||
color: var(--text);
|
||||
|
||||
Reference in New Issue
Block a user