feat: implement surface exclusion mode toggle and enhance exclusion overlay logic

This commit is contained in:
CNCKitchen
2026-03-17 19:43:46 +01:00
parent cbe7e7ffef
commit 598902021a
6 changed files with 197 additions and 32 deletions
+12 -2
View File
@@ -163,7 +163,17 @@
<!-- Surface Exclusions --> <!-- Surface Exclusions -->
<section class="panel-section"> <section class="panel-section">
<h2>Surface Exclusions</h2> <h2 id="excl-section-heading">Surface Exclusions</h2>
<!-- Mode toggle: Exclude / Include Only -->
<div class="excl-mode-row">
<div class="excl-seg">
<button id="excl-mode-exclude" class="excl-seg-btn active" aria-pressed="true"
title="Exclude mode: painted surfaces will not receive texture displacement">Exclude</button>
<button id="excl-mode-include" class="excl-seg-btn" aria-pressed="false"
title="Include Only mode: only painted surfaces will receive texture displacement">Include Only</button>
</div>
</div>
<!-- Tool buttons --> <!-- Tool buttons -->
<div class="excl-tools"> <div class="excl-tools">
@@ -219,7 +229,7 @@
<span id="excl-count" class="excl-count">0 faces excluded</span> <span id="excl-count" class="excl-count">0 faces excluded</span>
<button id="excl-clear-btn" class="excl-clear-btn">Clear All</button> <button id="excl-clear-btn" class="excl-clear-btn">Clear All</button>
</div> </div>
<p class="hint">Excluded surfaces appear orange and will not receive displacement during export.</p> <p id="excl-hint" class="hint">Excluded surfaces appear orange and will not receive displacement during export.</p>
</section> </section>
<!-- Export --> <!-- Export -->
+42 -15
View File
@@ -136,23 +136,40 @@ export function bucketFill(seedTriIdx, adjacency, thresholdDeg) {
// ── Overlay geometry ────────────────────────────────────────────────────────── // ── Overlay geometry ──────────────────────────────────────────────────────────
/** /**
* Build a compact non-indexed BufferGeometry containing only the excluded * Build a compact non-indexed BufferGeometry for an overlay.
* triangles' positions. Used to drive the orange overlay mesh in the viewer.
* *
* @param {THREE.BufferGeometry} geometry non-indexed source geometry * @param {THREE.BufferGeometry} geometry non-indexed source geometry
* @param {Set<number>} excludedFaces * @param {Set<number>} faceSet
* @param {boolean} [invert=false] when true, include faces NOT in faceSet
* @returns {THREE.BufferGeometry} * @returns {THREE.BufferGeometry}
*/ */
export function buildExclusionOverlayGeo(geometry, excludedFaces) { export function buildExclusionOverlayGeo(geometry, faceSet, invert = false) {
const srcPos = geometry.attributes.position.array; const srcPos = geometry.attributes.position.array;
const outPos = new Float32Array(excludedFaces.size * 9); // 3 verts × 3 floats const srcNrm = geometry.attributes.normal ? geometry.attributes.normal.array : null;
const total = srcPos.length / 9; // total triangle count
const count = invert ? total - faceSet.size : faceSet.size;
const outPos = new Float32Array(count * 9);
const outNrm = srcNrm ? new Float32Array(count * 9) : null;
let dst = 0; let dst = 0;
for (const t of excludedFaces) { if (invert) {
const src = t * 9; for (let t = 0; t < total; t++) {
for (let i = 0; i < 9; i++) outPos[dst++] = srcPos[src + i]; if (faceSet.has(t)) continue;
const src = t * 9;
for (let i = 0; i < 9; i++) outPos[dst + i] = srcPos[src + i];
if (outNrm) for (let i = 0; i < 9; i++) outNrm[dst + i] = srcNrm[src + i];
dst += 9;
}
} else {
for (const t of faceSet) {
const src = t * 9;
for (let i = 0; i < 9; i++) outPos[dst + i] = srcPos[src + i];
if (outNrm) for (let i = 0; i < 9; i++) outNrm[dst + i] = srcNrm[src + i];
dst += 9;
}
} }
const geo = new THREE.BufferGeometry(); const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(outPos, 3)); geo.setAttribute('position', new THREE.BufferAttribute(outPos, 3));
if (outNrm) geo.setAttribute('normal', new THREE.BufferAttribute(outNrm, 3));
return geo; return geo;
} }
@@ -169,13 +186,23 @@ export function buildExclusionOverlayGeo(geometry, excludedFaces) {
* @param {Set<number>} excludedFaces * @param {Set<number>} excludedFaces
* @returns {Float32Array} length = geometry.attributes.position.count * @returns {Float32Array} length = geometry.attributes.position.count
*/ */
export function buildFaceWeights(geometry, excludedFaces) { export function buildFaceWeights(geometry, excludedFaces, invert = false) {
const count = geometry.attributes.position.count; const count = geometry.attributes.position.count;
const weights = new Float32Array(count); // default 0 (included) const weights = new Float32Array(count); // default 0.0 (included)
for (const t of excludedFaces) { if (invert) {
weights[t * 3] = 1.0; // Include-only mode: all faces start excluded (1.0); painted faces are included (0.0)
weights[t * 3 + 1] = 1.0; weights.fill(1.0);
weights[t * 3 + 2] = 1.0; for (const t of excludedFaces) {
weights[t * 3] = 0.0;
weights[t * 3 + 1] = 0.0;
weights[t * 3 + 2] = 0.0;
}
} else {
for (const t of excludedFaces) {
weights[t * 3] = 1.0;
weights[t * 3 + 1] = 1.0;
weights[t * 3 + 2] = 1.0;
}
} }
return weights; return weights;
} }
+84 -7
View File
@@ -31,6 +31,7 @@ let brushIsRadius = false;
let brushRadius = 5.0; let brushRadius = 5.0;
let bucketThreshold = 30; let bucketThreshold = 30;
let isPainting = false; let isPainting = false;
let selectionMode = false; // false = exclude painted faces; true = include only painted faces
let _lastHoverTriIdx = -1; // last triangle index used for hover preview let _lastHoverTriIdx = -1; // last triangle index used for hover preview
const _raycaster = new THREE.Raycaster(); const _raycaster = new THREE.Raycaster();
@@ -103,6 +104,10 @@ const exclThresholdSlider = document.getElementById('excl-threshold-slider');
const exclThresholdVal = document.getElementById('excl-threshold-val'); const exclThresholdVal = document.getElementById('excl-threshold-val');
const exclCount = document.getElementById('excl-count'); const exclCount = document.getElementById('excl-count');
const exclClearBtn = document.getElementById('excl-clear-btn'); const exclClearBtn = document.getElementById('excl-clear-btn');
const exclModeExcludeBtn = document.getElementById('excl-mode-exclude');
const exclModeIncludeBtn = document.getElementById('excl-mode-include');
const exclSectionHeading = document.getElementById('excl-section-heading');
const exclHint = document.getElementById('excl-hint');
// ── Scale slider log helpers ────────────────────────────────────────────────── // ── Scale slider log helpers ──────────────────────────────────────────────────
// Slider stores 01000; actual scale spans 0.110 on a log axis. // Slider stores 01000; actual scale spans 0.110 on a log axis.
@@ -299,6 +304,9 @@ function wireEvents() {
refreshExclusionOverlay(); refreshExclusionOverlay();
}); });
exclModeExcludeBtn.addEventListener('click', () => setSelectionMode(false));
exclModeIncludeBtn.addEventListener('click', () => setSelectionMode(true));
// ── Canvas mouse events for exclusion painting ──────────────────────────── // ── Canvas mouse events for exclusion painting ────────────────────────────
canvas.addEventListener('mousedown', (e) => { canvas.addEventListener('mousedown', (e) => {
if (!currentGeometry || !exclusionTool || e.button !== 0) return; if (!currentGeometry || !exclusionTool || e.button !== 0) return;
@@ -355,6 +363,22 @@ function wireEvents() {
// ── Exclusion helpers ───────────────────────────────────────────────────────── // ── Exclusion helpers ─────────────────────────────────────────────────────────
function setSelectionMode(include) {
if (selectionMode === include) return;
selectionMode = include;
exclModeExcludeBtn.classList.toggle('active', !selectionMode);
exclModeIncludeBtn.classList.toggle('active', selectionMode);
exclModeExcludeBtn.setAttribute('aria-pressed', String(!selectionMode));
exclModeIncludeBtn.setAttribute('aria-pressed', String(selectionMode));
exclSectionHeading.textContent = selectionMode ? 'Surface Selection' : 'Surface Exclusions';
exclHint.textContent = selectionMode
? 'Selected surfaces appear green and will be the only ones to receive displacement during export.'
: 'Excluded surfaces appear orange and will not receive displacement during export.';
// Clear the painted set — faces had opposite semantics in the previous mode
excludedFaces = new Set();
refreshExclusionOverlay();
}
function setExclusionTool(tool) { function setExclusionTool(tool) {
// Clicking the active tool toggles it off; passing null always deactivates // Clicking the active tool toggles it off; passing null always deactivates
exclusionTool = (exclusionTool === tool) ? null : tool; exclusionTool = (exclusionTool === tool) ? null : tool;
@@ -423,9 +447,18 @@ function paintAt(e) {
function refreshExclusionOverlay() { function refreshExclusionOverlay() {
if (!currentGeometry) return; if (!currentGeometry) return;
setExclusionOverlay(buildExclusionOverlayGeo(currentGeometry, excludedFaces)); if (selectionMode) {
// Include Only mode: grey out the complement (non-selected faces) so only the
// selected faces show the texture preview beneath.
const maskGeo = buildExclusionOverlayGeo(currentGeometry, excludedFaces, true);
setExclusionOverlay(maskGeo, 0x222222, 0.88);
} else {
setExclusionOverlay(buildExclusionOverlayGeo(currentGeometry, excludedFaces), 0xff6600);
}
const n = excludedFaces.size; const n = excludedFaces.size;
exclCount.textContent = `${n.toLocaleString()} face${n === 1 ? '' : 's'} excluded`; exclCount.textContent = selectionMode
? `${n.toLocaleString()} face${n === 1 ? '' : 's'} selected`
: `${n.toLocaleString()} face${n === 1 ? '' : 's'} excluded`;
} }
function updateBucketHover(e) { function updateBucketHover(e) {
@@ -584,6 +617,48 @@ function updatePreview() {
// ── Export pipeline ─────────────────────────────────────────────────────────── // ── Export pipeline ───────────────────────────────────────────────────────────
/**
* Builds per-non-indexed-vertex weights (1.0 = excluded from subdivision/displacement)
* that combine the user-painted exclusion set AND the top/bottom angle mask.
*/
function buildCombinedFaceWeights(geometry, excludedFaces, invert, settings) {
const weights = buildFaceWeights(geometry, excludedFaces, invert);
const hasAngleMask = settings.bottomAngleLimit > 0 || settings.topAngleLimit > 0;
if (!hasAngleMask) return weights;
const posAttr = geometry.attributes.position;
const triCount = posAttr.count / 3;
const vA = new THREE.Vector3();
const vB = new THREE.Vector3();
const vC = new THREE.Vector3();
const edge1 = new THREE.Vector3();
const edge2 = new THREE.Vector3();
const faceNrm = new THREE.Vector3();
for (let t = 0; t < triCount; t++) {
if (weights[t * 3] > 0.99) continue; // already excluded
vA.fromBufferAttribute(posAttr, t * 3);
vB.fromBufferAttribute(posAttr, t * 3 + 1);
vC.fromBufferAttribute(posAttr, t * 3 + 2);
edge1.subVectors(vB, vA);
edge2.subVectors(vC, vA);
faceNrm.crossVectors(edge1, edge2);
const faceArea = faceNrm.length();
const faceNzNorm = faceArea > 1e-12 ? faceNrm.z / faceArea : 0;
const faceAngle = Math.acos(Math.abs(faceNzNorm)) * (180 / Math.PI);
const angleMasked = faceNzNorm < 0
? (settings.bottomAngleLimit > 0 && faceAngle <= settings.bottomAngleLimit)
: (settings.topAngleLimit > 0 && faceAngle <= settings.topAngleLimit);
if (angleMasked) {
weights[t * 3] = 1.0;
weights[t * 3 + 1] = 1.0;
weights[t * 3 + 2] = 1.0;
}
}
return weights;
}
async function handleExport() { async function handleExport() {
if (!currentGeometry || !activeMapEntry || isExporting) return; if (!currentGeometry || !activeMapEntry || isExporting) return;
isExporting = true; isExporting = true;
@@ -593,11 +668,13 @@ async function handleExport() {
try { try {
setProgress(0.02, 'Subdividing mesh…'); setProgress(0.02, 'Subdividing mesh…');
// Build per-vertex exclusion weights if any faces are excluded. // Build per-vertex exclusion weights combining user-painted exclusion + angle masking.
// subdivision.js interpolates these through edge splits so the exclusion // Faces masked by top/bottom angle limits are treated the same as user-excluded faces
// propagates correctly to all new vertices inside the excluded region. // so subdivision skips their interior edges too, saving triangles where no
const faceWeights = excludedFaces.size > 0 // displacement will be applied.
? buildFaceWeights(currentGeometry, excludedFaces) const hasAngleMask = settings.bottomAngleLimit > 0 || settings.topAngleLimit > 0;
const faceWeights = (excludedFaces.size > 0 || selectionMode || hasAngleMask)
? buildCombinedFaceWeights(currentGeometry, excludedFaces, selectionMode, settings)
: null; : null;
const { geometry: subdivided, safetyCapHit } = await runAsync(() => const { geometry: subdivided, safetyCapHit } = await runAsync(() =>
+40 -5
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@@ -20,10 +20,24 @@ const SAFETY_CAP = 5_000_000; // absolute OOM guard
// ── Public entry point ─────────────────────────────────────────────────────── // ── Public entry point ───────────────────────────────────────────────────────
export function subdivide(geometry, maxEdgeLength, onProgress, faceWeights = null) { export function subdivide(geometry, maxEdgeLength, onProgress, faceWeights = null) {
// Derive per-face exclusion BEFORE toIndexed so we use the untouched
// non-indexed weights (toIndexed uses MAX-merge which can push boundary
// vertices to weight 1.0 even on included triangles).
let initialFaceExcluded = null;
if (faceWeights) {
const triCount = faceWeights.length / 3;
initialFaceExcluded = new Uint8Array(triCount);
for (let i = 0; i < triCount; i++) {
// Non-indexed vertex i*3 belongs to face i; weight > 0.99 → excluded
if (faceWeights[i * 3] > 0.99) initialFaceExcluded[i] = 1;
}
}
const { positions, normals, weights, indices } = toIndexed(geometry, faceWeights); const { positions, normals, weights, indices } = toIndexed(geometry, faceWeights);
const maxIterations = 12; const maxIterations = 12;
let currentIndices = indices; let currentIndices = indices;
let currentFaceExcluded = initialFaceExcluded;
let safetyCapHit = false; let safetyCapHit = false;
for (let iter = 0; iter < maxIterations; iter++) { for (let iter = 0; iter < maxIterations; iter++) {
@@ -33,10 +47,11 @@ export function subdivide(geometry, maxEdgeLength, onProgress, faceWeights = nul
break; break;
} }
const { newIndices, changed } = subdividePass( const { newIndices, newFaceExcluded, changed } = subdividePass(
positions, normals, weights, currentIndices, maxEdgeLength, SAFETY_CAP positions, normals, weights, currentIndices, maxEdgeLength, SAFETY_CAP, currentFaceExcluded
); );
currentIndices = newIndices; currentIndices = newIndices;
if (newFaceExcluded) currentFaceExcluded = newFaceExcluded;
if (newIndices.length / 3 >= SAFETY_CAP) safetyCapHit = true; if (newIndices.length / 3 >= SAFETY_CAP) safetyCapHit = true;
@@ -68,32 +83,44 @@ export function subdivide(geometry, maxEdgeLength, onProgress, faceWeights = nul
// long edge still produce chains of thin children (unavoidable without moving // long edge still produce chains of thin children (unavoidable without moving
// vertices off the surface), but the mesh is now crack-free in all cases. // vertices off the surface), but the mesh is now crack-free in all cases.
function subdividePass(positions, normals, weights, indices, maxEdgeLength, safetyCap) { function subdividePass(positions, normals, weights, indices, maxEdgeLength, safetyCap, faceExcluded = null) {
const maxSq = maxEdgeLength * maxEdgeLength; const maxSq = maxEdgeLength * maxEdgeLength;
const midCache = new Map(); const midCache = new Map();
// ── Step 1: globally mark edges that need splitting ───────────────────── // ── Step 1: globally mark edges that need splitting ─────────────────────
// Excluded triangles do NOT proactively mark their own edges their
// interior edges will never be split, saving triangles on untextured
// regions. Boundary edges are still marked by the included neighbour, so
// excluded triangles respond to those splits and T-junctions are avoided.
const splitEdges = new Set(); const splitEdges = new Set();
for (let t = 0; t < indices.length; t += 3) { for (let t = 0; t < indices.length; t += 3) {
if (faceExcluded && faceExcluded[t / 3]) continue; // skip excluded faces
const a = indices[t], b = indices[t + 1], c = indices[t + 2]; const a = indices[t], b = indices[t + 1], c = indices[t + 2];
if (edgeLenSq(positions, a, b) > maxSq) splitEdges.add(edgeKey(a, b)); if (edgeLenSq(positions, a, b) > maxSq) splitEdges.add(edgeKey(a, b));
if (edgeLenSq(positions, b, c) > maxSq) splitEdges.add(edgeKey(b, c)); if (edgeLenSq(positions, b, c) > maxSq) splitEdges.add(edgeKey(b, c));
if (edgeLenSq(positions, c, a) > maxSq) splitEdges.add(edgeKey(c, a)); if (edgeLenSq(positions, c, a) > maxSq) splitEdges.add(edgeKey(c, a));
} }
if (splitEdges.size === 0) return { newIndices: indices, changed: false }; if (splitEdges.size === 0) return { newIndices: indices, newFaceExcluded: faceExcluded, changed: false };
// ── Step 2: rebuild index list ─────────────────────────────────────────── // ── Step 2: rebuild index list ───────────────────────────────────────────
const nextIndices = []; const nextIndices = [];
const nextFaceExcluded = faceExcluded ? [] : null;
for (let t = 0; t < indices.length; t += 3) { for (let t = 0; t < indices.length; t += 3) {
// Safety cap: stop splitting, carry remaining triangles as-is // Safety cap: stop splitting, carry remaining triangles as-is
if (nextIndices.length / 3 >= safetyCap) { if (nextIndices.length / 3 >= safetyCap) {
for (let r = t; r < indices.length; r++) nextIndices.push(indices[r]); for (let r = t; r < indices.length; r++) nextIndices.push(indices[r]);
// Carry remaining face-exclusion flags as-is
if (nextFaceExcluded && faceExcluded) {
for (let r = t / 3; r < indices.length / 3; r++) nextFaceExcluded.push(faceExcluded[r]);
}
break; break;
} }
const a = indices[t], b = indices[t + 1], c = indices[t + 2]; const a = indices[t], b = indices[t + 1], c = indices[t + 2];
const fIdx = t / 3;
const excl = faceExcluded ? faceExcluded[fIdx] : 0;
const sAB = splitEdges.has(edgeKey(a, b)); const sAB = splitEdges.has(edgeKey(a, b));
const sBC = splitEdges.has(edgeKey(b, c)); const sBC = splitEdges.has(edgeKey(b, c));
const sCA = splitEdges.has(edgeKey(c, a)); const sCA = splitEdges.has(edgeKey(c, a));
@@ -102,6 +129,7 @@ function subdividePass(positions, normals, weights, indices, maxEdgeLength, safe
if (n === 0) { if (n === 0) {
// ── 0-split: keep triangle ───────────────────────────────────────── // ── 0-split: keep triangle ─────────────────────────────────────────
nextIndices.push(a, b, c); nextIndices.push(a, b, c);
if (nextFaceExcluded) nextFaceExcluded.push(excl);
} else if (n === 3) { } else if (n === 3) {
// ── 3-split: 1→4 regular midpoint subdivision ────────────────────── // ── 3-split: 1→4 regular midpoint subdivision ──────────────────────
@@ -121,18 +149,22 @@ function subdividePass(positions, normals, weights, indices, maxEdgeLength, safe
mCA, mBC, c, mCA, mBC, c,
mAB, mBC, mCA, mAB, mBC, mCA,
); );
if (nextFaceExcluded) nextFaceExcluded.push(excl, excl, excl, excl);
} else if (n === 1) { } else if (n === 1) {
// ── 1-split: bisect the one marked edge → 2 sub-triangles ────────── // ── 1-split: bisect the one marked edge → 2 sub-triangles ──────────
if (sAB) { if (sAB) {
const m = getMidpoint(positions, normals, weights, midCache, a, b); const m = getMidpoint(positions, normals, weights, midCache, a, b);
nextIndices.push(a, m, c, m, b, c); nextIndices.push(a, m, c, m, b, c);
if (nextFaceExcluded) nextFaceExcluded.push(excl, excl);
} else if (sBC) { } else if (sBC) {
const m = getMidpoint(positions, normals, weights, midCache, b, c); const m = getMidpoint(positions, normals, weights, midCache, b, c);
nextIndices.push(a, b, m, a, m, c); nextIndices.push(a, b, m, a, m, c);
if (nextFaceExcluded) nextFaceExcluded.push(excl, excl);
} else { // sCA } else { // sCA
const m = getMidpoint(positions, normals, weights, midCache, c, a); const m = getMidpoint(positions, normals, weights, midCache, c, a);
nextIndices.push(a, b, m, m, b, c); nextIndices.push(a, b, m, m, b, c);
if (nextFaceExcluded) nextFaceExcluded.push(excl, excl);
} }
} else { } else {
@@ -151,6 +183,7 @@ function subdividePass(positions, normals, weights, indices, maxEdgeLength, safe
a, mBC, mCA, a, mBC, mCA,
c, mCA, mBC, c, mCA, mBC,
); );
if (nextFaceExcluded) nextFaceExcluded.push(excl, excl, excl);
} else if (!sBC) { // sAB + sCA: fan from A } else if (!sBC) { // sAB + sCA: fan from A
const mAB = getMidpoint(positions, normals, weights, midCache, a, b); const mAB = getMidpoint(positions, normals, weights, midCache, a, b);
const mCA = getMidpoint(positions, normals, weights, midCache, c, a); const mCA = getMidpoint(positions, normals, weights, midCache, c, a);
@@ -159,6 +192,7 @@ function subdividePass(positions, normals, weights, indices, maxEdgeLength, safe
mAB, b, c, mAB, b, c,
mAB, c, mCA, mAB, c, mCA,
); );
if (nextFaceExcluded) nextFaceExcluded.push(excl, excl, excl);
} else { // sAB + sBC: fan from B } else { // sAB + sBC: fan from B
const mAB = getMidpoint(positions, normals, weights, midCache, a, b); const mAB = getMidpoint(positions, normals, weights, midCache, a, b);
const mBC = getMidpoint(positions, normals, weights, midCache, b, c); const mBC = getMidpoint(positions, normals, weights, midCache, b, c);
@@ -167,11 +201,12 @@ function subdividePass(positions, normals, weights, indices, maxEdgeLength, safe
a, mAB, mBC, a, mAB, mBC,
a, mBC, c, a, mBC, c,
); );
if (nextFaceExcluded) nextFaceExcluded.push(excl, excl, excl);
} }
} }
} }
return { newIndices: nextIndices, changed: true }; return { newIndices: nextIndices, newFaceExcluded: nextFaceExcluded, changed: true };
} }
// ── Helpers ────────────────────────────────────────────────────────────────── // ── Helpers ──────────────────────────────────────────────────────────────────
+5 -3
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@@ -262,7 +262,7 @@ export function getCurrentMesh() { return currentMesh; }
* *
* @param {THREE.BufferGeometry|null} overlayGeo * @param {THREE.BufferGeometry|null} overlayGeo
*/ */
export function setExclusionOverlay(overlayGeo) { export function setExclusionOverlay(overlayGeo, color = 0xff6600, opacity = 1.0) {
if (exclusionMesh) { if (exclusionMesh) {
scene.remove(exclusionMesh); scene.remove(exclusionMesh);
exclusionMesh.geometry.dispose(); exclusionMesh.geometry.dispose();
@@ -272,9 +272,11 @@ export function setExclusionOverlay(overlayGeo) {
if (!overlayGeo || overlayGeo.attributes.position.count === 0) return; if (!overlayGeo || overlayGeo.attributes.position.count === 0) return;
exclusionMesh = new THREE.Mesh( exclusionMesh = new THREE.Mesh(
overlayGeo, overlayGeo,
new THREE.MeshBasicMaterial({ new THREE.MeshLambertMaterial({
color: 0xff6600, color,
side: THREE.DoubleSide, side: THREE.DoubleSide,
transparent: opacity < 1.0,
opacity,
polygonOffset: true, polygonOffset: true,
polygonOffsetFactor: -1, polygonOffsetFactor: -1,
polygonOffsetUnits: -1, polygonOffsetUnits: -1,
+14
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@@ -454,6 +454,13 @@ input[type="number"].val:focus { outline: none; border-color: var(--accent); }
margin-bottom: 10px; margin-bottom: 10px;
} }
.excl-mode-row {
margin-bottom: 10px;
}
.excl-mode-row .excl-seg {
width: 100%;
}
.excl-tool-btn { .excl-tool-btn {
flex: 1; flex: 1;
display: flex; display: flex;
@@ -514,6 +521,13 @@ input[type="number"].val:focus { outline: none; border-color: var(--accent); }
color: var(--accent); color: var(--accent);
} }
/* Green active state for the Include Only mode button */
#excl-mode-include.active {
background: color-mix(in srgb, #00cc66 18%, var(--surface2));
border-color: #00cc66;
color: #00cc66;
}
.excl-seg-btn:hover:not(.active) { .excl-seg-btn:hover:not(.active) {
background: var(--border); background: var(--border);
color: var(--text); color: var(--text);