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feat: update max triangle limit to 750K and enhance triangle bounding radius calculations
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+2
-2
@@ -328,8 +328,8 @@
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</div>
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<div class="form-row slider-row">
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<label for="max-triangles" data-i18n="labels.outputTriangles" data-i18n-title="tooltips.outputTriangles" title="Mesh is fully subdivided first, then decimated down to this count">Output Triangles</label>
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<input type="range" id="max-triangles" min="10000" max="20000000" step="10000" value="1000000" />
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<span class="val" id="max-triangles-val">1.0 M</span>
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<input type="range" id="max-triangles" min="10000" max="20000000" step="10000" value="750000" />
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<span class="val" id="max-triangles-val">0.75 M</span>
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</div>
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<div id="tri-limit-warning" class="tri-limit-warning hidden" data-i18n="warnings.safetyCapHit">
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⚠ 20M-triangle safety cap hit during subdivision — result may still be coarser than requested edge length.
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