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https://github.com/CNCKitchen/stlTexturizer.git
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added new triangle decimation
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+3
-3
@@ -141,15 +141,15 @@
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<span class="val" id="refine-length-val">1.0 mm</span>
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</div>
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<div class="form-row slider-row">
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<label for="max-triangles" title="Subdivision stops when this triangle count is reached">Max Triangles</label>
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<label for="max-triangles" title="Mesh is fully subdivided first, then decimated down to this count">Output Triangles</label>
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<input type="range" id="max-triangles" min="100000" max="5000000" step="100000" value="1000000" />
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<span class="val" id="max-triangles-val">1.0 M</span>
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</div>
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<div id="tri-limit-warning" class="tri-limit-warning hidden">
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⚠ Triangle limit reached — some edges were not subdivided further.
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⚠ 5M-triangle safety cap hit during subdivision — result may still be coarser than requested edge length.
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</div>
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<p class="hint">
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Smaller edge length = finer geometry. Does not affect preview.
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Smaller edge length = finer displacement detail. Output is then decimated to the triangle limit.
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</p>
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<div id="export-progress" class="export-progress hidden">
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<div id="export-progress-bar" class="export-progress-bar"></div>
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