mirror of
https://github.com/CNCKitchen/stlTexturizer.git
synced 2026-04-07 22:11:32 +00:00
feat: add perspective view toggle and update camera handling
This commit is contained in:
+173
-59
@@ -12,7 +12,8 @@ const _tmpV2 = new THREE.Vector3();
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const _tmpV3 = new THREE.Vector3();
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const _tmpV4 = new THREE.Vector3();
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let renderer, camera, scene, controls, meshGroup, ambientLight, dirLight1, dirLight2, grid;
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let renderer, orthoCamera, perspCamera, camera, scene, controls, meshGroup, ambientLight, dirLight1, dirLight2, grid;
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let _isPerspective = false;
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let currentMesh = null;
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let axesGroup = null;
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let dimensionGroup = null;
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@@ -164,11 +165,19 @@ export function initViewer(canvas) {
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grid.position.z = 0;
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scene.add(grid);
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// Camera — orthographic (parallel projection), Z-up
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camera = new THREE.OrthographicCamera(-150, 150, 150, -150, -10000, 10000);
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camera.up.set(0, 0, 1);
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camera.position.set(120, -200, 100);
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camera.lookAt(0, 0, 0);
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// Camera — orthographic (parallel projection), Z-up (default)
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orthoCamera = new THREE.OrthographicCamera(-150, 150, 150, -150, -10000, 10000);
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orthoCamera.up.set(0, 0, 1);
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orthoCamera.position.set(120, -200, 100);
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orthoCamera.lookAt(0, 0, 0);
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// Camera — perspective, Z-up
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perspCamera = new THREE.PerspectiveCamera(50, 1, 0.1, 20000);
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perspCamera.up.set(0, 0, 1);
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perspCamera.position.copy(orthoCamera.position);
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perspCamera.lookAt(0, 0, 0);
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camera = orthoCamera;
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// Lights
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ambientLight = new THREE.AmbientLight(0xffffff, 0.4);
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@@ -235,7 +244,9 @@ export function initViewer(canvas) {
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// Show marker, sized as ~1.5 % of the visible frustum height
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_pivotMarker.position.copy(_customPivot);
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const markerScale = (camera.top / camera.zoom) * 0.015;
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const markerScale = _isPerspective
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? _customPivot.distanceTo(camera.position) * Math.tan(THREE.MathUtils.degToRad(perspCamera.fov / 2)) * 0.015
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: (orthoCamera.top / orthoCamera.zoom) * 0.015;
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_pivotMarker.scale.setScalar(markerScale);
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_pivotMarker.visible = true;
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_needsRender = true;
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@@ -249,12 +260,16 @@ export function initViewer(canvas) {
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if (dx === 0 && dy === 0) return;
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const rotSpeed = 0.005;
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// Horizontal: rotate around world Z (up)
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_tmpQ1.setFromAxisAngle(_tmpV1.set(0, 0, 1), -dx * rotSpeed);
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// Vertical: rotate around camera's local X (right vector)
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_tmpV2.setFromMatrixColumn(camera.matrixWorld, 0).normalize();
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_tmpQ2.setFromAxisAngle(_tmpV2, -dy * rotSpeed);
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_tmpQ1.premultiply(_tmpQ2); // _tmpQ1 = qV * qH (total rotation)
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// Build a pure quaternion rotation: horizontal around world Z,
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// vertical around camera's right axis. No polar clamping — the
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// camera can orbit freely over the poles.
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camera.updateMatrixWorld();
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_tmpV2.setFromMatrixColumn(camera.matrixWorld, 0).normalize(); // camera right
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_tmpQ1.setFromAxisAngle(_tmpV1.set(0, 0, 1), -dx * rotSpeed); // yaw
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_tmpQ2.setFromAxisAngle(_tmpV2, -dy * rotSpeed); // pitch
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_tmpQ1.premultiply(_tmpQ2);
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// Rotate camera position around the pivot
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_tmpV3.copy(camera.position).sub(_customPivot);
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@@ -266,7 +281,9 @@ export function initViewer(canvas) {
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_tmpV4.applyQuaternion(_tmpQ1);
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controls.target.copy(_customPivot).add(_tmpV4);
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camera.lookAt(controls.target);
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// Rotate camera orientation directly — avoids lookAt pole singularity
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camera.quaternion.premultiply(_tmpQ1);
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camera.updateMatrixWorld();
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_needsRender = true;
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});
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@@ -275,6 +292,9 @@ export function initViewer(canvas) {
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_customPivot = null;
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_lastPointer = null;
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controls.enableRotate = true;
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// Re-sync up vector for OrbitControls
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camera.up.set(0, 0, 1);
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camera.lookAt(controls.target);
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_pivotMarker.visible = false;
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_needsRender = true;
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}
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@@ -311,22 +331,48 @@ export function initViewer(canvas) {
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const curNdcX = ((midX - rect.left) / rect.width) * 2 - 1;
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const curNdcY = -((midY - rect.top) / rect.height) * 2 + 1;
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_tmpV1.set(prevNdcX, prevNdcY, 0).unproject(camera);
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_tmpV2.set(curNdcX, curNdcY, 0).unproject(camera);
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_tmpV1.sub(_tmpV2); // panDelta
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camera.position.add(_tmpV1);
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controls.target.add(_tmpV1);
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if (_isPerspective) {
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// Pan on the plane through controls.target perpendicular to the view direction
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const camDir = _tmpV1.copy(controls.target).sub(camera.position).normalize();
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const plane = new THREE.Plane().setFromNormalAndCoplanarPoint(camDir, controls.target);
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const ray1 = new THREE.Ray();
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const ray2 = new THREE.Ray();
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_tmpV2.set(prevNdcX, prevNdcY, 0.5).unproject(camera);
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ray1.set(camera.position, _tmpV2.sub(camera.position).normalize());
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_tmpV3.set(curNdcX, curNdcY, 0.5).unproject(camera);
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ray2.set(camera.position, _tmpV3.sub(camera.position).normalize());
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const p1 = new THREE.Vector3(), p2 = new THREE.Vector3();
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if (ray1.intersectPlane(plane, p1) && ray2.intersectPlane(plane, p2)) {
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_tmpV4.subVectors(p1, p2);
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camera.position.add(_tmpV4);
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controls.target.add(_tmpV4);
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}
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} else {
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_tmpV1.set(prevNdcX, prevNdcY, 0).unproject(camera);
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_tmpV2.set(curNdcX, curNdcY, 0).unproject(camera);
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_tmpV1.sub(_tmpV2); // panDelta
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camera.position.add(_tmpV1);
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controls.target.add(_tmpV1);
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}
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// ── Zoom: zoom toward the current midpoint ────────────────────────
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const factor = newDist / _pinchDist;
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_tmpV3.set(curNdcX, curNdcY, 0).unproject(camera);
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camera.zoom = Math.max(0.05, Math.min(200, camera.zoom * factor));
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camera.updateProjectionMatrix();
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_tmpV4.set(curNdcX, curNdcY, 0).unproject(camera);
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_tmpV3.sub(_tmpV4); // zoomDelta
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camera.position.add(_tmpV3);
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controls.target.add(_tmpV3);
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if (_isPerspective) {
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_tmpV3.set(curNdcX, curNdcY, 0.5).unproject(camera);
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_tmpV3.sub(camera.position).normalize();
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const dist = camera.position.distanceTo(controls.target);
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const dolly = dist * (1 - 1 / factor);
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camera.position.addScaledVector(_tmpV3, dolly);
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controls.target.addScaledVector(_tmpV3, dolly);
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} else {
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_tmpV3.set(curNdcX, curNdcY, 0).unproject(camera);
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camera.zoom = Math.max(0.05, Math.min(200, camera.zoom * factor));
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camera.updateProjectionMatrix();
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_tmpV4.set(curNdcX, curNdcY, 0).unproject(camera);
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_tmpV3.sub(_tmpV4); // zoomDelta
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camera.position.add(_tmpV3);
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controls.target.add(_tmpV3);
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}
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_pinchDist = newDist;
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_pinchMid = { x: midX, y: midY };
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@@ -349,22 +395,28 @@ export function initViewer(canvas) {
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const ndcX = ((e.clientX - rect.left) / rect.width) * 2 - 1;
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const ndcY = -((e.clientY - rect.top) / rect.height) * 2 + 1;
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// World position under cursor before zoom
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_tmpV1.set(ndcX, ndcY, 0).unproject(camera);
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// Apply zoom
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const factor = e.deltaY > 0 ? 1 / 1.1 : 1.1;
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camera.zoom = Math.max(0.05, Math.min(200, camera.zoom * factor));
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camera.updateProjectionMatrix();
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// World position under cursor after zoom
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_tmpV2.set(ndcX, ndcY, 0).unproject(camera);
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// Shift camera + target so the world point stays under the cursor
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_tmpV1.sub(_tmpV2); // delta = before - after
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camera.position.add(_tmpV1);
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controls.target.add(_tmpV1);
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controls.update();
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if (_isPerspective) {
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// Perspective: dolly camera toward/away from point under cursor
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const factor = e.deltaY > 0 ? 0.9 : 1.1;
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_tmpV1.set(ndcX, ndcY, 0.5).unproject(camera);
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_tmpV1.sub(camera.position).normalize();
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const dist = camera.position.distanceTo(controls.target);
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const dolly = dist * (1 - 1 / factor);
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camera.position.addScaledVector(_tmpV1, dolly);
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controls.target.addScaledVector(_tmpV1, dolly);
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controls.update();
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} else {
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// Orthographic: cursor-centric zoom via frustum zoom
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_tmpV1.set(ndcX, ndcY, 0).unproject(camera);
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const factor = e.deltaY > 0 ? 1 / 1.1 : 1.1;
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camera.zoom = Math.max(0.05, Math.min(200, camera.zoom * factor));
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camera.updateProjectionMatrix();
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_tmpV2.set(ndcX, ndcY, 0).unproject(camera);
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_tmpV1.sub(_tmpV2);
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camera.position.add(_tmpV1);
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controls.target.add(_tmpV1);
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controls.update();
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}
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}, { passive: false });
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// Resize observer
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@@ -391,12 +443,14 @@ function onResize() {
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const w = el.clientWidth;
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const h = el.clientHeight;
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renderer.setSize(w, h, false);
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// Orthographic: keep the frustum half-height, update left/right for new aspect
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const aspect = w / h;
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const halfH = camera.top;
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camera.left = -halfH * aspect;
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camera.right = halfH * aspect;
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camera.updateProjectionMatrix();
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// Update both cameras so switching stays seamless
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const halfH = orthoCamera.top;
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orthoCamera.left = -halfH * aspect;
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orthoCamera.right = halfH * aspect;
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orthoCamera.updateProjectionMatrix();
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perspCamera.aspect = aspect;
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perspCamera.updateProjectionMatrix();
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// LineMaterial needs the actual pixel resolution to compute linewidth correctly
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if (wireframeLines) {
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wireframeLines.material.resolution.set(
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@@ -531,21 +585,38 @@ function fitCamera(sphere) {
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const aspect = sz.x / sz.y;
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const halfH = sphere.radius * 1.4;
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camera.left = -halfH * aspect;
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camera.right = halfH * aspect;
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camera.top = halfH;
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camera.bottom = -halfH;
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camera.near = -sphere.radius * 200;
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camera.far = sphere.radius * 200;
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camera.zoom = 1;
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camera.updateProjectionMatrix();
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// Orthographic frustum
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orthoCamera.left = -halfH * aspect;
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orthoCamera.right = halfH * aspect;
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orthoCamera.top = halfH;
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orthoCamera.bottom = -halfH;
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orthoCamera.near = -sphere.radius * 200;
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orthoCamera.far = sphere.radius * 200;
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orthoCamera.zoom = 1;
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orthoCamera.updateProjectionMatrix();
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// Perspective frustum
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perspCamera.aspect = aspect;
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perspCamera.near = sphere.radius * 0.01;
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perspCamera.far = sphere.radius * 400;
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perspCamera.updateProjectionMatrix();
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// Isometric-ish view from front-right-above in Z-up space
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const dir = new THREE.Vector3(0.6, -1.2, 0.8).normalize();
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controls.target.copy(sphere.center);
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camera.position.copy(sphere.center).addScaledVector(dir, halfH * 4);
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camera.up.set(0, 0, 1);
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camera.lookAt(sphere.center);
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// Ortho: position doesn't affect rendered size, just direction
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orthoCamera.position.copy(sphere.center).addScaledVector(dir, halfH * 4);
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orthoCamera.up.set(0, 0, 1);
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orthoCamera.lookAt(sphere.center);
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// Perspective: place far enough so the sphere fills the view
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const fovRad = THREE.MathUtils.degToRad(perspCamera.fov / 2);
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const perspDist = halfH / Math.tan(fovRad);
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perspCamera.position.copy(sphere.center).addScaledVector(dir, perspDist);
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perspCamera.up.set(0, 0, 1);
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perspCamera.lookAt(sphere.center);
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controls.update();
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}
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@@ -557,6 +628,49 @@ export function getScene() { return scene; }
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export function getControls() { return controls; }
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export function getCurrentMesh() { return currentMesh; }
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/**
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* Switch between orthographic and perspective projection.
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* Syncs position, target and up so the view doesn't jump.
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* @param {boolean} perspective – true for perspective, false for orthographic
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*/
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export function setProjection(perspective) {
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if (perspective === _isPerspective) return;
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_isPerspective = perspective;
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const oldCam = camera;
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const newCam = perspective ? perspCamera : orthoCamera;
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// Copy spatial state so the view doesn't jump
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newCam.position.copy(oldCam.position);
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newCam.up.copy(oldCam.up);
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newCam.quaternion.copy(oldCam.quaternion);
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if (perspective) {
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// Estimate a reasonable distance if ortho camera was at an arbitrary depth
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// Use the ortho frustum half-height divided by tan(fov/2) as reference dist
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const halfH = orthoCamera.top / orthoCamera.zoom;
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const fovRad = THREE.MathUtils.degToRad(perspCamera.fov / 2);
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const dist = halfH / Math.tan(fovRad);
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const dir = new THREE.Vector3().subVectors(oldCam.position, controls.target).normalize();
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newCam.position.copy(controls.target).addScaledVector(dir, dist);
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}
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camera = newCam;
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controls.object = camera;
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const sz = renderer.getSize(new THREE.Vector2());
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const aspect = sz.x / sz.y;
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if (perspective) {
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perspCamera.aspect = aspect;
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} else {
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const halfH = orthoCamera.top;
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orthoCamera.left = -halfH * aspect;
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orthoCamera.right = halfH * aspect;
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orthoCamera.zoom = 1;
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}
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camera.updateProjectionMatrix();
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controls.update();
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requestRender();
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}
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export function setSceneBackground(hexColor) {
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if (scene) scene.background = new THREE.Color(hexColor);
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requestRender();
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